Me
After, had been working for a few years in Mexico. I could get the opportunity to study the 3D Animation and Visual Effects program at Vancouver Film School (VFS) in Vancouver, BC. Canada. Living and learning from a multicultural place like Vancouver, meeting a lot of wonderful people from around the world and of course learning about the VFX Industry from experienced people.
Later, I completed the program, MPC offered me the opportunity to get into the MPC Academy; learning, specializing and improving my skills as a VFX Lighter. Having the fortune of participating in great movies.
After my year in MPC, I got the possibility to work in DNEG Vancouver, Rodeo Fx, DNEG Montreal, Mr. X Montreal and currently working in Digital Domain Montreal.
For new show-reel policies, I’ve to be more limited with its diffusion. If you want to see my latest reel, feel free to contact me and I’ll give you the Vimeo’s link and the password, it doesn’t matter whether you’re a recruiter, VFX artist or just a curious person.
Cheers
Josimar AM
Nick Name: Ramisoj555
Email: josimar.altamirano@gmail.com
Phone:
Date of Birth:
Address:
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16
Projects completed
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2
Projects as Lighting Lead
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1
Running Projects
Experience

Senior Lighting Artist
02/2023 - 12/2023 (10 months)
● Worked with Houdini and Solaris, utilizing V-Ray as the render engine. Developed lighting templates and refined light rigs for Dark Matter, and handled full CG shots for Blue Beetle. ● Projects included: Blue Beetle and Dark Matter.

Key lighting Artist
01/2023 - 02/2023 (2 Months)
● Using Katana with RenderMan, working for a brief period on Snow White. created Lighting rigs and templates to support the team. ● Projects included: Snow White.

Key lighting artist and Lead
02/2021 - 12/2022 (1 year, 11 months)
● Becoming Senior Artist, utilized Houdini with RenderMan and served as Lighting Lead for the final three months of Distant, where I assigned tasks, provided team support, and developed sequence and lighting rig templates for the lighting and look development teams. Worked alone most of the time in the TV series Joe Pickett and contributed as a “Key Artist” in Landscape with Invisible Hand. ● Projects included: Distant, Joe Pickett, Landscape with Invisible Hand

Lighting Technical Director. Montreal, QC. Canada
01/2020 - 07/2020 (6 months)
● Reengaged with Clarisse, contributing to Last Night in Soho. Specialized in lighting vehicles, props, and set extension. ● Projects included: Last Night in Soho.

Lighting Artist. Montreal, QC. Canada
01/2019 - 12/2019 (1 year)
● Learning Arnold and re-familiarizing with Katana. Lighting full CG shots for IT Chapter Two and handling creature, set extension, and volume lighting for my rest of projects. ● Projects included: IT Chapter two, Crawl, MIB International and Bloodshot

Lighting Technical Director. Vancouver, BC. Canada
11/2016 - 06/2018 (1 year, 7 months)
● Transitioned from Junior to Mid-Level Artist, handling increasingly complex shots, including those for Pacific Rim: Uprising, The Meg, and Annihilation. Doing digi-double lighting for Deadpool 2 and Ant-Man and the Wasp. Developed light rigs and created lighting templates to support the team. Proficient in using Clarisse for most projects and Houdini with Mantra for volume lighting in The Mummy. ● Projects included: Annihilation, The Mummy, The MEG, Pacific Rim: Uprising, Deadpool 2, Ant-man and the Wasp.

Lighting Artist. Vancouver. BC. Canada
06/2015 - 06/2016 (1 year)
● Completed a Lighting Course at MPC Academy, gaining comprehensive skills in the VFX pipeline. Proficient in using Katana with RenderMan (RIS and Reyes) and Maya with V-Ray. Applied lighting techniques to set extensions, full CG shots, and look development for vehicles and small props. ● Projects included: The Finest Hours, Ghostbusters: Answer the Call and Sully: Miracle on the Hudson.
My Skills
Language
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Spanish
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English
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French
Education

Vancouver Film School
3D Animation and Visual Effects
2014-2015
One year of intensive program, learning how the industry works, getting 3D and storytelling skills. At the half of the program, I'd the option of choosing one of the streams: Animation, Modeling or VFX. At the end I selected modeling, getting constantly feedback from my mentors with the production of my demo reel.

University Iberoamericana Mexico City
Interactive Design
2010-2011
Studying as Exchange Student for one year in Mexico City.

University Iberoamericana Puebla
Interaction Design and Digital Animation (Computer Animation)
2007-2012
Becoming animator and interaction designer with the goal of create experiences inside of the industries of video game, design and publicity. Having multiple classes of Communication, Psychology, Graphic Design, Coding, Animation and User interface. Always with the Humanistic touch that Ibero gives as a Jesuit university
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